Pokemon Go’s Battle League likes a themed format almost as much as it likes making you rebuild your team from scratch. The Electric Cup: Great League Edition is one of those limited-time twists, and it narrows the field fast.
Unlike the open Great, Ultra, and Master League formats, this cup only lets in Electric-type Pokemon that sit at or below 1,500 CP. That leaves a pretty small pool of viable choices, which is convenient if you enjoy planning, and less convenient if you were hoping for chaos.
Best team for the Electric Cup: Great League Edition
The strongest lineup to start with is Lanturn, Galvantula, and Toxtricity. Together, they give you a solid spread of pressure, coverage, and matchup flexibility against many of the cup’s most common picks.
Another workable trio is Galvantula, Rotom, and Bellibolt.
There is no single perfect team here, because PvP still depends on what your opponent brings into the match. That said, the Pokemon below are the ones most likely to make life difficult for everyone else.
Best Electric Cup: Great League Edition Pokemon
Ampharos
- Fast Move: Volt Switch
- Charged Moves: Brutal Swing and Trailblaze
- Type: Electric
- Resistances: Electric, Flying, and Steel
- Weaknesses: Ground
Ampharos is not fast, exactly, but it makes up for that with strong damage and useful coverage. Volt Switch is the best Fast Move option because it generates energy well while still hitting reasonably hard.
Brutal Swing gives Ampharos Dark-type coverage into Psychic- and Ghost-type opponents. Trailblaze helps against Ground-types and also raises Ampharos’ Attack, which makes it nastier the longer it stays on the field.
Electrode
- Fast Move: Volt Switch
- Charged Moves: Hyper Beam and Foul Play
- Type: Electric
- Resistances: Electric, Flying, and Steel
- Weaknesses: Ground
Electrode earns its place by being fast, annoying, and good at forcing shields. It has one of the quickest-feeling movesets in Pokemon Go PvP, which means it can keep the pressure on almost constantly.
Volt Switch is the obvious Fast Move here thanks to its energy gain and solid damage. Foul Play adds broader coverage and helps bait shields, while Hyper Beam gives Electrode a heavy neutral hit when you need a big swing.
Magnezone (Shadow)
- Fast Move: Volt Switch
- Charged Moves: Wild Charge and Mirror Shot
- Type: Electric/Steel
- Resistances: Bug, Dragon, Electric, Fairy, Flying, Grass, Ice, Normal, Poison, Psychic, Rock, and Steel
- Weaknesses: Fighting, Fire, and Ground
Shadow Magnezone is one of the nastier options in the cup, thanks to its huge list of resistances and strong offensive stats. A lot of the Pokemon that usually threaten it in Battle League are not legal here, which only helps.
Volt Switch is the best Fast Move for steady damage and energy. Wild Charge and Mirror Shot give it strong STAB pressure, with Wild Charge hitting hard at the cost of lowering Magnezone’s Defense by 33.3% and Mirror Shot offering a chance to drop the opponent’s Attack by 20%.
Rotom (Mow)
- Fast Move: Astonish
- Charged Moves: Ominous Wind and Leaf Storm
- Type: Electric/Grass
- Resistances: Electric, Grass, Steel, and Water
- Weaknesses: Bug, Fire, Ice, and Poison
Rotom Mow is one of the more unusual options in the format, and that is precisely why it matters. Its Electric/Grass typing gives it useful resistances and broad coverage, especially into Water- and Electric-type opponents.
Astonish is a low-damage Fast Move, but it lets Rotom reach its Charged Moves reliably. Ominous Wind is the cheaper pressure move, useful for shield baiting and the chance to raise its stats. Leaf Storm is the big finishing blow, especially against Water, Ground, and Rock-types.
Plusle
- Fast Move: Quick Attack
- Charged Moves: Swift and Grass Knot
- Type: Electric
- Resistances: Electric, Flying, and Steel
- Weaknesses: Ground
Plusle is basically a speedster with little interest in surviving punishment. It is fragile, but it can keep opponents under constant pressure with fast energy gain and frequent Charged Moves.
Quick Attack is the preferred Fast Move because it builds energy quickly. Swift is the main spam option for steady neutral damage and shield baiting, while Grass Knot adds valuable coverage.
Lanturn
- Fast Move: Water Gun
- Charged Moves: Surf and Thunderbolt
- Type: Water/Electric
- Resistances: Fire, Flying, Ice, Steel, and Water
- Weaknesses: Grass and Ground
Lanturn is one of the safest and most important picks in the cup. Its Water/Electric typing lets it handle fellow Water-types well while also resisting them, which is the kind of useful nonsense that wins limited formats.
Water Gun is the best Fast Move for steady damage and energy. Surf provides low-cost pressure and makes shields uncomfortable. Thunderbolt adds stronger Electric-type damage, which helps against Water and Flying opponents.
Pawmot
- Fast Move: Low Kick
- Charged Moves: Brick Break and Close Combat
- Type: Electric/Fighting
- Resistances: Bug, Dark, Electric, Rock, and Steel
- Weaknesses: Fairy, Ground, and Psychic
Pawmot is far more aggressive than it looks. It lacks bulk, but it makes up for that with fast energy access and a typing combination that threatens several common matchups.
Low Kick helps it reach Charged Moves quickly. Brick Break is the bait move that can draw shields, while Close Combat is the heavy finisher that can do serious damage once shields are out of the way.
Thundurus (Incarnate Forme Shadow)
- Fast Move: Astonish
- Charged Moves: Crunch and Brick Break
- Type: Electric/Flying
- Resistances: Bug, Fighting, Flying, Grass, Steel, and Ground
- Weaknesses: Ice and Rock
Shadow Thundurus is built for offense. It is not especially bulky, but it brings useful coverage and enough speed to keep opponents from settling in.
Astonish chips away while generating energy. Crunch is the main damage move and can also lower the opponent’s Defense, while Brick Break is cheap enough to keep the pressure up and bait shields.
Raikou
- Fast Move: Thunder Shock
- Charged Moves: Shadow Ball and Aura Sphere
- Type: Electric
- Resistances: Electric, Flying, and Steel
- Weaknesses: Ground
Raikou is expensive to build, as legendaries usually are, but it is still one of the stronger premium options in the cup. The CP cap keeps a lot of legendaries in check, yet Raikou still has enough quality to matter.
Thunder Shock is the ideal Fast Move for rapid energy generation. Shadow Ball gives it extra coverage, while Aura Sphere serves as a strong bait and spam option with broad utility.
Minun
- Fast Move: Quick Attack
- Charged Moves: Swift and Grass Knot
- Type: Electric
- Resistances: Electric, Flying, and Steel
- Weaknesses: Ground
Minun fills the same general role as Plusle. It is quick, fragile, and built around shield pressure rather than brute force.
Quick Attack is the best Fast Move for energy gain. Swift gives it a steady spam tool for neutral damage and baiting, while Grass Knot helps cover the Ground-types that would otherwise be very comfortable here.
Bellibolt
- Fast Move: Sucker Punch
- Charged Moves: Parabolic Charge and Zap Cannon
- Type: Electric
- Resistances: Steel, Flying, and Electric
- Weaknesses: Ground
Bellibolt is a bulky pure Electric-type with strong stamina and a move pool that gives it real flexibility. It is one of the sturdier choices in the format.
Thunder Shock offers maximum energy generation, but Sucker Punch gives Bellibolt better coverage while still doing respectable damage and building energy. Parabolic Charge boosts Bellibolt’s Defense by 25%, and Zap Cannon is the high-impact move that can lower the target’s Attack by 20%.
Toxtricity
- Fast Move: Acid
- Charged Moves: Wild Charge and Power-Up Punch
- Type: Electric/Poison
- Resistances: Bug, Electric, Fairy, Fighting, Flying, Grass, Poison, and Steel
- Weaknesses: Ground and Psychic
Toxtricity is a strong fit for the cup because it resists several common attack types and has a versatile moveset to back that up. The move coverage is really the main attraction here.
Acid is the Fast Move to use because it is quick and can pressure Grass-types. Power-Up Punch is the spam move that helps with baiting and broader coverage, while Wild Charge provides the big Electric-type hit, though it does lower Toxtricity’s Defense by 33.3%.
Rotom
- Fast Move: Astonish
- Charged Moves: Thunderbolt and Ominous Wind
- Type: Electric/Ghost
- Resistances: Fighting, Normal, Bug, Electric, Flying, Poison, and Steel
- Weaknesses: Dark, Ghost, and Ground
Rotom stands out thanks to its unusual typing and the number of attacks it can shrug off. That makes it a useful pivot into a surprising number of matchups, especially against Fighting- and Normal-type damage.
Astonish gives steady chip and energy. Thunderbolt is the main Electric STAB move, while Ominous Wind supplies Ghost coverage and the chance to boost Rotom’s stats, which can snowball quickly if it lands.
Hisuian Electrode
- Fast Move: Thunder Shock
- Charged Moves: Energy Ball and Swift
- Type: Electric/Grass
- Resistances: Electric, Grass, Steel, and Water
- Weaknesses: Bug, Fire, Ice, and Poison
Hisuian Electrode has not exactly been a headline act in the Battle League since arriving in early 2022, but this cup is one of the few places where it gets to look properly dangerous.
Thunder Shock gives it excellent energy generation and STAB damage. Energy Ball offers strong coverage, while Swift acts as a fast, flexible spam move that can pressure shields and keep the opponent guessing.
Galvantula
- Fast Move: Fury Cutter
- Charged Moves: Lunge and Cross Poison
- Type: Bug/Electric
- Resistances: Electric, Fighting, Grass, and Steel
- Weaknesses: Fire and Rock
Galvantula is built for speed and disruption rather than toughness. It does not take hits well, but it can rack up pressure quickly and wear opponents down with debuffs.
Fury Cutter is the preferred Fast Move because it generates energy very quickly. Lunge is the key Charged Move, dealing damage while lowering the opponent’s Attack. Cross Poison is the cheaper secondary attack, useful for shield pressure and the occasional Attack boost.
Electric Cup rules and restrictions
The format is simple, which is probably the most merciful part of the whole thing. To enter the Electric Cup:
- Only Electric-type Pokemon are allowed
- All Pokemon must be 1,500 CP or lower
- Dual types are permitted as long as they include Electric typing, so Water/Electric options like Lanturn are legal
A few Pokemon are banned from this cup:
- Stunfisk
- Heliolisk
- Charjabug
- Vikavolt
Electric Cup: Great League Edition start and end date
The current Battle League season runs from March 3, 2026, to June 2, 2026.
During that season, the Electric Cup appears for one week:
- March 31, 2026, to April 7, 2026, alongside the Great League
So yes, you get exactly one week to make the most of this cup, which is very considerate of the calendar and less so of your peace of mind.
If you are building a roster for Electric Cup: Great League Edition, the best place to start is with the strongest flexible options, then fill around them based on what you expect to face. Limited formats reward preparation, adaptation, and a healthy tolerance for being surprised by a charged move at the worst possible time.