Yes, the controls are getting roasted

Crimson Desert launched with one very clear conversation starter: the control scheme. Critics and players have complained it is confusing and awkward. Some reviewers called it "bafflingly convoluted." Others said the real challenge is learning how to handle the controls before you can enjoy the combat. On forums the language is much less polite, with comments describing the controls as "absolute dog shit."

What reviewers recommend

One common tip from reviewers is to use a controller instead of a keyboard. That does not magically fix everything, but several writers said a controller "sucks less." Expect some accidental interactions with your mount while you adapt.

Developers and other devs weigh in

Not everyone on the developer side ignores the complaints. A team member involved with the game acknowledged the feedback and argued that the control scheme simply takes time to get used to, suggesting players should treat it like learning a new physical skill. An industry peer described learning unfamiliar controls as a "rewarding mental gymnastic," saying it changes how you pay attention to a game and can be worth the effort.

Big launch, mixed response

  • Crimson Desert sold more than two million copies in under 24 hours.
  • It reached the top five most-played games on Steam shortly after release.
  • User ratings on the platform are currently mixed, and control complaints are a significant factor.

What the studio says

Pearl Abyss has not pushed back against the criticism. The studio said it will listen closely to community feedback and work to make improvements quickly. Given the volume of reports about the control scheme, it is reasonable to expect control-focused updates to be part of that work.

Bottom line: if the controls are tripping you up now, you are not alone. The game is popular, but it has a learning curve that some players find steep. The developer defends that curve as something you adjust to, and the studio says it will act on feedback.