Nexon has a lot going on, apparently

Corporate briefings are usually where companies bury the lede under a pile of polished phrasing and enough optimism to power a small city. Nexon’s latest capital markets presentation did not completely escape that tradition, but it did include several details that will matter to MMO and online game fans.

More Dungeon & Fighter is on the way

The biggest takeaway was Nexon’s continued expansion of the Dungeon & Fighter IP. The company confirmed several upcoming projects in the franchise, including:

  • an idle RPG planned for later this year
  • Dungeon & Fighter Classic, a throwback to the 2009 era, scheduled for 2027
  • the previously announced Dungeon & Fighter: ARAD, coming to PC, console, and mobile
  • Project: OVERKILL, an open-world multiplayer RPG for PC and mobile

So yes, Nexon is still very committed to making sure the Dungeon & Fighter name remains impossible to ignore.

Other games got their moment too

The presentation also offered a few updates on other projects and services. Nexon pointed to the reception of MapleStory Worlds, its user-generated content platform, as one of the company’s bright spots.

It also said that extraction game Nakwon: Last Paradise drew more than 37,000 concurrent players during its recent closed alpha. Nexon added a 2027 release window for the game.

And for anyone wondering whether Vindictus: Defying Fate had quietly vanished into the publishing void, Nexon at least acknowledged that it is still in the picture.

China, Korea, and a few familiar names

Outside its own slate, Nexon confirmed publishing partnerships with Tencent and Blizzard.

Through Tencent, the company plans to bring The Finals, ARC Raiders, and The First Berzerker: Khazan to China. Nexon also said it will work with Blizzard to bring Overwatch to Korean players later this year.

Mono Lake is Nexon’s new AI tool

The last major business announcement was the reveal of Mono Lake, a new AI tool that Nexon says will collect player interaction data across its games and deliver those insights to development teams so they can guide design decisions.

Nexon CEO Junghun Lee described the system this way: “We’re training AI on billions of player interactions that give context to every decision our people make, from game design to live service support.” He added, “Our methodology doesn’t replace creative people, it frees them to create with context.”

That is, naturally, the kind of sentence a company says when it wants to sound both futuristic and reassuring at the same time.